A twist of FATE in the big easy
Costs: Buy a Voodoo skill, One of your aspects (preferably your high concept) must connect you to Voodoo in some way.
Effects: Spend a Fate point either to Create an Advantage against a target or to ritually place an Aspect on a target. Rituals take a minimum of an hour to do. Appropriate implements are required. (voodoo doll, bones, pieces of the target’s body, etc.) are needed for either usage. Advantages last no longer than a scene. Aspects placed via ritual last 3 risings of the sun (7 with a raise). Stunts may modify these requirements.